With
3D Ripper DX you can:
- capture
all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
3D Ripper
DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions
of DirectX and software renderers are not supported.
Current version is 1.8.2, download.
Older version is 1.8, download.
Source: Here